Thursday, April 16, 2009

Transformers: Revenge game of the Fallen First-Look Preview






After letting us have some extended time with X-Men Origins: Wolverine: The Game last month, Activision then took us, along with a few other journalists, to a secret room to reveal the first secrets about the next Transformers game, based on the upcoming movie sequel, Transformers: Revenge of the Fallen.

The game had a few goals that development team Luxoflux (Vigilante 8, True Crime: Streets of LA, Shrek 2, Kung Fu Panda) established early: listen to the feedback, establish “player choice,” overhaul the mission system, make a Transformers game that’s fun for fans of every version of the franchise.

The “player choice” and new mission system give the gamer a much deeper experience with the Autobot or Decepticon of their choosing. The missions are a mix of non-linear and linear; there is a story they are trying to tell, but at any given time, you’ll havea few to choose from in your “Hub.” The grand majority of missions allow you to use any Autobot or Decepticon you’d like. If you’re a huge Bumblebee fan, you can play through most of the game using only your favorite Transformer. There are a few missions that require a specific type of ‘bot, though. We saw an assault on a huge contingent of aircraft carriers, and when you’re fighting jets, going from one Navy vessel to another,
Starscream as a fighter jet takes the military down

Starscream as a fighter jet takes the military down
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you can only be Starscream. The scene they showed of this revealed a lot of depth to the dogfighting flying capabilities, as well as the hovering robotic form of the fan-favorite Decepticon.

One of the ways they’re trying to make this more of a Transformers game and less of a movie tie-in is by revamping how the transformations themselves happen. The motion is now very fluid and actually essential to the gameplay. We saw a sequence where Ironhide, an Autobot, is leading a human assault team in Shanghai. He quickly moves from robot to vehicle form to start careening through the streets. A Decepticon is perched high on a building; Ironhide builds up speed as a vehicle, then transforms, leaping with the momentum he already has, and lands right in front of the villain, ready to take him down. This kind of quick-switch will open up new ways to play and when mastered should make the experience unique to Transformers. It’s not just for show, either, as advanced maneuvers and combos will fill your “overdrive” meter. When full, it unleashes mass destruction as a ridiculous onslaught of weaponry pours out of your chosen character.

There are melee, charge melee, combos, primary and secondary weapons, plus special abilities unique to each bot. These are all upgradeable, along with the standard set of stats, and all upgrading is done between levels, back at the hub. There’s no ammunition count in the game; instead, a meter shows when your weapon is overheating, similar to how many shooters handle turrets. Speaking of turrets, that’s an example of a special ability; Ironhide can drop turrets to do
Starscream hovers and shoots in Bot mode

Starscream hovers and shoots in Bot mode
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some of the fighting for him, a feature especially useful in the new multiplayer mode.


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